ConqAR - CIS-568 Game Design Practicum Final Project / April - May 2015
Designed and developed an augmented reality based real-time strategy multiplayer game for iOS and Android using Unity, C#, and Qualcomm's Vuforia SDK. Players can project the game onto a tabletop using their device as a viewfinder to observe the play space from different angles and call in airstrikes on enemy units and buildings. Players compete to control territory in order to gain advantages such as placing troops and faster movement speed. The first player to destroy their opponent's base wins.
I implemented networked multiplayer, combat, and AI systems.