Independence Run - CIS-568 Game Design Practicum Project / February - March 2015

A top down 3D shooter featuring roguelike elements for PC, using Unity and C#. Included a historical setting, quests, unlockable attacks and special abilities, and multiple difficulty levels. The game takes place in 1776, before the signing of the Declaration of Independence. British robots from the future have come back in time and taken Thomas Jefferson hostage in an attempt to stop the American Revolution. It is the player's job to stop these invaders by solving puzzles, playing minigames, and destroying enemy forces as they assemble a team of the Founding Fathers and race against the clock to save Jefferson before it is too late.
I designed and implemented the main gameplay systems, including combat, AI, NPC interaction, quests, and leaderboards.